I've tried my hand at facial animation on my polygon self. Lots of fun, lots of tweaking to get everything right ! It's made of joints and blendshapes only ; I'll update both the rig and the animation sooner or later - a sackful of retakes are needed and I'm too obstinate to ignore them.
The speech is taken from Le grand détournement.
I'm working on a self-portrait for a lipsync exercise. I'm done with the modeling for now, but I'll most likely go back to it afterwards (close the skull, glue a pair of ears, tweak the eyelids).
These two renders of a luthier workshop are the outcome of a highly enjoyable three-month-long project in 3D. I also made a turntable of some of the main models from the scene.